Sunday, December 13, 2009

Chuckie's Swim Cheat Sheet

From Xtri.com

Skills/Form (e.g., 25s and always!)
(The goal: develop optimal technique/rhythm)

Endurance (e.g., 500s; pyramids; anything here on short rest)
(The goal: build engine low-end/aerobic base)

Steady State (e.g., T1000; T2000; T5000)
(The goal: test/compare; build engine economy)

Strength (e.g., tube; paddles; cords; Vasa; fly)
(The goal: develop strength/force)

Power (e.g., 100x25s; 50x50s; butterfly; deep-H2O starts)
(The goal: fast force on enough rest)

Anaerobic (e.g., 75s; broken 250s; broken 150s; T400>)
(The goal: simulate race starts; build engine top-end)

Speed (e.g., 25s on full rest)
(The goal: fast muscular movement; no resistance)

Fun (e.g., open-water swims, Masters meets, races, relays)
(The goal: break up the monotony of swimming!)

...Obviously form development/technique is critical and must always be a consideration.... Beyond that comes basic endurance (or the ability to endure...as in NOT slow down, also known as stamina) and then strength, or the ability to generate more force. Power, in my mind, is next on the list. Power is basically just fast force but what I typically see when athletes try to apply more power is that rather than speed up, they simply flail faster, so it always seems to come back to form/technique. Without perfecting your form the water gets thicker yet. Don't be just as thick and expect to muscle through it.

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